CS 1.6 Glossary: Complete Counter-Strike 1.6 Terminology Guide

Comprehensive glossary of Counter-Strike 1.6 terms, slang, acronyms, and jargon. Whether you’re a beginner trying to understand callouts or a veteran looking up old-school terminology, this glossary covers everything from A-Z.

Over 200+ CS 1.6 terms explained in plain English.

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0-9

1.6
Counter-Strike version 1.6 – The final and most popular version of the original Counter-Strike, released in 2003.
180
180-degree turn. Used to measure sensitivity (how much mouse movement for 180° turn). Example: “My sens is perfect – 180 takes about 10cm.”
1v1, 1v2, 1v3, etc.
Player count situations. “1v1” = one vs one. “1v5” = one vs five (clutch situation).
1-tap / One-tap
Killing an enemy with a single shot, usually a headshot. Example: “Clean 1-tap!”
4:3, 16:9, 16:10
Aspect ratios. 4:3 is old-school (often stretched), 16:9 is widescreen, 16:10 is in-between. Many pros prefer 4:3 stretched.
5-7 / Five-Seven
CT pistol. $750, 20 round magazine, accurate and powerful. Great eco weapon.

A

Ace
One player kills all 5 enemies in a single round. The ultimate achievement. Example: “He just got an ace!”
ADR (Average Damage per Round)
Statistical measure of performance. Average damage dealt per round. 70+ ADR = good, 80+ = great, 90+ = pro level.
AFK (Away From Keyboard)
Player is inactive/not at computer. Often results in kick for inactivity.
Aim Map
Practice map for improving aim. Simple maps (aim_map, aim_ak-colt) with long corridors. Aim guide
Aimbot
Cheat software that aims automatically. Locks crosshair onto enemy heads. Using it = instant ban. Don’t cheat.
AK-47 / AK
Terrorist rifle. $2500, one-shot headshot kill at any range. Most popular weapon. High damage, high recoil.
AMX Mod X
Server plugin framework. Adds admin commands, custom features, anti-cheat. Essential for server management.
Anchor
Player who holds a site alone. Delays attackers until teammates rotate. Example: “I’ll anchor B.”
Anti-Eco
Round where one team has full equipment vs eco team. Expected win for team with guns. Losing anti-eco is devastating.
Apartment / Apps
Map location on Inferno. The apartment building leading to A site. Long corridors, must clear slowly.
Arch / Arches
Map location on Inferno A site. The archway area. Common CT position watching Apartments.
Auto / Auto-Sniper
Semi-automatic sniper rifles (G3SG1 for T, SG550 for CT). $5000, high fire rate, often considered “noob” weapons.
AWP
Arctic Warfare Police sniper rifle. $4750, one-shot kill to body/head. Slow movement, slow fire rate. Most iconic CS weapon.
AWPer
Player who specializes in AWP. Dedicated sniper role. Usually star player (e.g., markeloff, GuardiaN, kennyS).

B

B / B Site
Bombsite B. One of two plant locations on defuse maps. Usually closer to T spawn than A site.
Backstab
Killing someone from behind with knife. Instant kill. Highly disrespectful but effective.
Bait / Baiting
Using teammate as bait to get kills. Letting teammate die first to gather info. Can be strategic or selfish.
Banana
Map location on Inferno. Curved pathway from T spawn to B site. Key control area, narrow choke point.
Basement / Lower
Lower level on Nuke B site. Accessed via ramp or vents. Dark, confusing area.
Bhop / Bunny Hop
Movement technique to maintain speed. Jump repeatedly while strafing. Allows faster movement than running. Requires precise timing.
Bind
Assigning a command to a key. Example: bind "f" "+use". Common: buy scripts, jump throw. Config guide
Blind
Being flashed/unable to see. Example: “I’m blind!” Also: “full blind” (completely white screen).
Bomb / C4
C4 explosive. Terrorists must plant at A or B site. CT must defuse. 45 second timer (default). Plant time: 3 sec. Defuse: 10 sec (5 with kit).
Boost / Boosting
One player stands on another to reach higher positions. Allows access to unreachable spots. Common on Train, Nuke.
Box / Boxes
Wooden crates on maps. Provide cover. Can be wallbanged. Specific callouts vary by map (e.g., “double box” on Dust2 A).
B Rush
All 5 T’s rush B site together at round start. Fast, aggressive strategy. Hard to stop without coordination.
Buy Round
Round where team has money for full equipment. Rifles, armor, full nades. Opposite of eco round.
Buy Time / Buytime
Time allowed to purchase weapons at round start. Default 45 seconds. Setting: mp_buytime 45

C

C4
The bomb. See “Bomb”.
Cactus
Map location on Aztec. The cactus plant in middle area. Common callout.
Call / Callout
Communicating enemy positions to team. Example: “Two long A!” Good calls = team wins.
Camp / Camping
Staying in one position for extended time. Waiting for enemies. Often used negatively but valid strategy in certain situations.
Cat / Catwalk
Map location on Dust2. Elevated walkway from T spawn to A site. Also called “Short A”.
Cheese Spot / Cheese Angle
Unconventional hiding spot that’s rarely checked. Effective but risky (if they know, you’re trapped).
Choke Point
Narrow passage that forces players through. Easy to defend, hard to push. Example: Banana on Inferno.
Clutch
Winning a round when outnumbered. Usually 1v2 or worse. Requires skill, composure, luck. Example: “Amazing 1v4 clutch!”
Clutch or Kick
Toxic phrase pressuring last player alive. Don’t say this – it doesn’t help.
Config / Config.cfg
Configuration file with all game settings. Controls sensitivity, binds, graphics, rates. Located in cstrike/ folder. Download configs
Console
Command-line interface to control game. Press ~ (tilde) to open. Input commands, change settings, see info.
Counter-Strafe
Movement technique to stop instantly. Press opposite key to stop momentum. Essential for accuracy. Example: Moving right (D) → tap left (A) = instant stop.
Crossfire
Two players holding angles that intersect. Enemy can’t peek both at once. Extremely effective defensive setup.
Crosshair
Aiming reticle in center of screen. Shows where bullets go. Customizable: color, size, dynamic/static.
CS_ (cs_office, cs_italy, etc.)
Hostage rescue map prefix. “cs” stands for Counter-Strike. CT rescues hostages, T prevents. Less common in competitive.
CT / Counter-Terrorist
Defending team. Must prevent bomb plant or defuse planted bomb. Start with $800. Win: kill all T’s, defuse bomb, or time runs out.

D

De_ (de_dust2, de_inferno, etc.)
Defuse map prefix. “de” stands for defuse. Standard competitive map type. T plants bomb, CT defuses.
Deagle / Desert Eagle
Most powerful pistol. $650, one-shot headshot at close-medium range. High skill weapon. Favorite eco weapon.
Default
Starting positions at round start. Standard setup before executing strategy. T’s spread out for info, CT’s hold sites.
Defuse / Defuse Kit
Tool to defuse bomb faster. $200, reduces defuse time from 10 to 5 seconds. Essential for CT’s. Also called: kit, defuser.
Demo
Recorded gameplay file. Can be replayed to review matches, study opponents, create frag movies. File extension: .dem
Dink
Headshot that doesn’t kill (with helmet). Makes distinctive “ding” sound. Example: “I dinked him twice!”
DM / Deathmatch
Game mode with instant respawn. No objectives, just killing. Used for aim practice and warmup.
Doors / Double Doors
Map location on Dust2. The two doors connecting T spawn to mid. Famous AWP duel spot.
Double Stack / Double Box
Two boxes stacked on top of each other. Dust2 A site has famous double boxes for cover.
Drop
1) Giving weapon to teammate. Press G. Sharing economy. 2) Falling from height. Example: “Drop me AWP” or “Drop to B site”
Dry Peek
Peeking corner without utility. Risky – no flash/smoke cover. Often punished by good players.
Dust2 / de_dust2
Most popular CS 1.6 map. Simple layout, balanced, slightly T-sided. Every player knows Dust2. Dust2 guide

E

Eco / Eco Round
Round where team saves money intentionally. Buy minimal equipment to afford full buy next round. Strategy: get 1-2 kills, plant bomb, save guns. Economy guide
Economy
Team money management system. Deciding when to buy, save, or force. Critical strategic element. Money sources: wins, plants, kills, loss bonus.
Elbow
Map location on Dust2. The corner at lower tunnels / mid connection. Common pre-aim spot.
Entry Fragger
Player who enters site first. Role: get opening kill and create space. High risk, high impact. Goal: trade 1-for-1 or better.
ESP (Extra Sensory Perception)
Cheat showing additional information. Displays names, health, weapons through walls. Using = ban.
ex_interp
Network interpolation setting. Controls player movement smoothness. Critical for hit registration. Values: 0.01 (LAN), 0.02 (online), 0.05 (high ping). Rates guide
Execute / Execute Strategy
Coordinated team push with utility. All players move together with smokes, flashes. Example: “Execute A on 3, 2, 1… go!”

F

Fake / Fake Execute
Pretending to attack one site, then going to another. Make noise at A, rush B when CT’s rotate. Forces rotations, creates advantage.
Famas
CT rifle. $2250, cheaper alternative to M4A1. Lower damage but affordable on force buys. Has 3-round burst mode.
Ferrari Peek
Extremely fast wide peek. Dangerous but effective for catching enemies off-guard. Named for the speed.
Flash / Flashbang
Grenade that blinds players. $200, essential utility. Blinds enemies looking at explosion. Can carry 2 max. Duration: 3-5 seconds.
Flick / Flick Shot
Quick mouse movement to aim and shoot. Snap to target and fire. Requires muscle memory. Famous: AWP flick shots.
Force Buy / Force
Buying with limited money instead of saving. Risky economic decision. Usually SMG + armor. When: MUST win next round (14-15 score).
FPS (Frames Per Second)
Visual smoothness measure. Higher FPS = smoother gameplay, better response. Target: 100+ FPS. Command: fps_max 101. FPS guide
Frag
Kill. Term from old FPS games. “Got a frag” = got a kill. Frag movie = highlight video.
Freeze Time
Period at round start where you can’t move. Time to buy and plan. Default 5 seconds. Setting: mp_freezetime 5
Full Buy
Buying all equipment: rifle, armor, full nades, defuse kit. Maximum investment in round.
Full Eco
Buying nothing. Save all money. Usually done for 1-2 rounds to afford full buy.

G

Galil
Terrorist rifle. $2000, cheaper alternative to AK-47. Lower damage but affordable on force buys.
Game Sense
Strategic understanding and decision-making. Knowing where enemies likely are, when to rotate, reading situations. Separates good from great players.
GG (Good Game)
Sportsmanship phrase after match. Said by both teams. Sign of respect. Also: “gg wp” (good game well played).
Glock / Glock-18
Terrorist starting pistol. 20 round magazine, burst fire mode. Weak damage but high ammo. Strategy: rush with teammates, headshots only.
Goose / Goosh
Map location on Dust2 A site. The corner behind boxes near CT spawn. Common hiding spot. Also called: ninja, default.
Graffiti / Spray
Custom logo you can spray on walls. Press T (default). Shows your personality/clan tag.
Nade / Grenade
General term for all throwables. Types: HE ($300), Flash ($200), Smoke ($300). Essential utility.

H

Half / Half-Time
Switching sides at 15 rounds (in 30-round match). Team that was T becomes CT and vice versa.
Headshot / HS
Shot to the head. Deals massive damage. Most weapons 1-shot headshot without helmet. Distinct “dink” sound with helmet.
HE / HE Grenade
High Explosive grenade. $300, deals damage in radius. Maximum 100 damage if direct hit + no armor. Used to soften enemies.
Heaven
Elevated position overlooking area. Map-specific. Examples: Heaven on Nuke (above A site), Dust2 (doesn’t exist on Dust2).
Hold
Defend position/angle. Example: “Hold long A” = defend long A corridor. Don’t push, just hold.
Hostage
NPC civilians on cs_ maps. CT must rescue, T must prevent. Less common in competitive than defuse maps.
HP / Health Points
Player health. Start with 100. 0 = dead. Armor reduces damage taken. Displayed bottom-left corner.
HS% (Headshot Percentage)
Percentage of kills that are headshots. Good players: 40-50%, pros: 50-70%. Measure of aim quality.
HUD (Heads-Up Display)
On-screen UI elements. Health, armor, ammo, radar, money. Can be customized with mods.

I

IGL (In-Game Leader)
Player who calls strategies and makes decisions. Team captain. Requires deep game knowledge and communication skills.
Inferno / de_inferno
Popular competitive map. CT-sided, narrow choke points. Banana is key area. Apartments execution crucial.
Interpolation
See “ex_interp”. Client-side smoothing of player movement between server updates.

J-K

Jiggle Peek
Quickly peeking and unpeeking corner. Gather info without committing. Minimal exposure to enemy fire.
Jump Scout
Jumping while shooting Scout rifle. Scout is accurate mid-air (unique in CS). Advanced technique.
Jump Throw
Throwing grenade at peak of jump. Consistent distance/trajectory. Bind: bind "v" "+jump;+attack". Essential for smokes.
KD / K/D Ratio
Kills divided by deaths. 1.0 = break even, 1.5+ = good, 2.0+ = excellent. Not the only measure of skill.
Kevlar
Armor vest. $650, reduces damage taken. Essential purchase. Kevlar + Helmet = $1000.
Kit
Defuse kit. See “Defuse Kit”.
Knife / Knifing
Melee weapon. Left click = fast slash (15-40 damage). Right click = slow stab (65 damage, 180 from behind). Ultimate disrespect.
Knife Round
First round of competitive match, knives only. Winner chooses starting side. Tradition in organized play.

L

Lag
Network delay causing stuttering/warping. High ping = lag. Fix: better internet, closer servers, optimize rates.
LAN (Local Area Network)
Playing on local network. Zero ping, perfect conditions. LAN tournaments = highest level competition.
Lit
Enemy has low HP. Example: “Guy long is lit 80” = he has 20 HP left. Call damage to help teammates.
Long / Long A
Map location on Dust2. Long corridor from T spawn to A site. Common AWP duel location.
Lower / Lower Tunnels
Map location on Dust2. Underground tunnel from T spawn to B site. Dark, tight quarters.
Lurk / Lurker
Player who stays behind team or goes alone. Gathers info, catches rotations. Requires good game sense. Example: GeT_RiGhT.

M

M4A1 / M4
CT rifle. $3100, accurate, controllable spray. No 1-shot headshot (unlike AK). Standard CT weapon.
Map / Mapping
Game level/arena. Standard competitive maps: Dust2, Inferno, Nuke, Train, Mirage. Custom maps downloadable.
Match / Competitive Match
Organized game, usually 15 or 30 rounds. First to 16 wins (in 30-round format). Serious play.
Mid / Middle
Central area of map connecting multiple locations. Controlling mid = map control = advantage.
Molotov / Molly
Fire grenade. NOT in CS 1.6 (added in CS:GO). Don’t confuse with HE grenade.
Money / Economy
In-game currency for buying equipment. Earned through: round wins ($3250-3500), kills ($300), bomb plant ($800), round loss bonus.
MP5
Submachine gun. $1500, high fire rate, moving accuracy. Best SMG. Used on anti-eco rounds.
MR15 (Max Rounds 15)
Match format: first to 16 rounds wins (out of 30 max). Standard competitive format.

N

Nade Stack
Multiple players throwing grenades at same spot simultaneously. Massive damage. Requires coordination.
net_graph
Console command showing network stats. net_graph 3 displays FPS, ping, loss, choke. Essential for troubleshooting.
Ninja Defuse
Defusing bomb while terrorists are alive but unaware. Requires stealth, smoke, and luck. Ultimate clutch move.
Noclip
Cheat/practice command. Fly through walls, no collision. Only works with sv_cheats 1 offline. Used for map learning.
Noob / Newbie
Inexperienced player. Everyone starts here. Not an insult if said kindly. Learn, improve, have fun.
Noscope
Shooting AWP/Scout without zooming in. Inaccurate but stylish. Lucky kills are satisfying.
Nuke / de_nuke
Competitive map. Two-level structure (upper/lower). Very CT-sided. Yard control essential. Complex, difficult map.

O-P

OP (Overpowered)
Something too strong/unbalanced. Example: “AWP is OP on long range maps.” Balance discussions.
Overpass
Competitive map added later. Vertical gameplay, bathrooms, park area. Less common in 1.6 than CS:GO.
P90
SMG. $2350, 50 round magazine, run-and-gun weapon. Considered “noob” gun but effective in close quarters.
Peek
Looking around corner to gather info or engage enemy. Types: dry peek, jiggle peek, wide peek, shoulder peek.
Pick
Getting a kill before main engagement. Example: “Got pick long A.” Creates 5v4 advantage.
Ping
Network latency in milliseconds. <30ms = excellent, 30-60 = good, 60-100 = playable, 100+ = laggy.
Pit
Map location on Dust2 A site. Lowered area with cover. Strong defensive position, hard to clear.
Plant
Placing the bomb at bombsite. Takes 3 seconds. Must be in designated zone. Terrorists earn $800 for plant.
Pop Flash
Flashbang that explodes immediately as enemy sees it. No time to look away. Perfect flash = guaranteed blind.
Prefire / Pre-aim
Shooting at common spot before seeing enemy. Based on prediction/game sense. Effective against peekers.
Pub / Public Server
Non-competitive server. Casual play, anyone can join. Less serious than scrims/matches.
Push
Aggressive move forward. Example: “Push long A” = attack down long. Opposite of hold/play passive.

Q-R

Quad
Four kills in one round. Not quite an ace. Still impressive.
Quick Switch / Q-Q
Switching to knife and back quickly. AWP technique: shoot → Q-Q → shoot again faster. Muscle memory shortcut.
Quickscope
Zooming in and shooting AWP/Scout immediately. Faster than full zoom. Requires practice and timing.
Ramp
Sloped walkway on various maps. Nuke has famous ramp to lower B. Changes vertical positioning.
Rate / Rates
Network settings controlling data transfer. Commands: rate, cl_updaterate, cl_cmdrate. Critical for performance. Rates guide
RCON (Remote Console)
Remote server administration. Password-protected console access. Allows server control from in-game.
Refrag / Retake
Trading kill after teammate dies. Example: Teammate dies → you kill his killer = refrag. Essential team play.
Reload
Refilling weapon magazine. Press R. Takes time, leaves you vulnerable. Smart players reload behind cover.
Retake
Recapturing bombsite after terrorists take it. CT’s push together to retake. Requires utility and coordination.
Rifle
Primary weapon category. AK-47, M4A1, Famas, Galil. Main weapons for competitive play.
Rotate / Rotation
Moving from one site to another. CT’s rotate when bomb spotted. Fast rotations through mid, slow around edges.
Round
Single game of CS. Max 1:45-2:00 minutes. Ends when objective complete or all players dead.
Rush
Fast aggressive push. All players move together quickly. Example: B rush = all 5 T’s sprint to B site. Overwhelming force.

S

Save / Save Round
Not engaging, hiding to keep weapon for next round. Economic decision when round is lost. Terrorists often save AWP.
Scout / Schmidt Scout
Light sniper rifle. $2750, one-shot headshot, moving accuracy. Popular for jumping shots and eco rounds.
Scrim / Scrimmage
Practice match between teams. Less serious than tournament but more serious than pub. Training tool.
Sensitivity
Mouse sensitivity setting. How much cursor moves per mouse movement. Critical setting. Pros use 1.8-3.5 @ 400 DPI.
Short / Short A
Map location on Dust2. See “Catwalk”. Shorter path to A than long.
Shoulder Peek
Showing only shoulder/edge of body around corner. Bait enemy shot, then repeek. Advanced technique.
Silo
Map location on Nuke. Large tower structure. Good AWP position, overlooks yard.
Site
Bombsite. A or B. Where bomb can be planted. Primary objectives on defuse maps.
Skin
Weapon appearance modification. Custom models/textures. Purely cosmetic in 1.6 (unlike CS:GO where skins have value).
Smoke / Smoke Grenade
Grenade creating vision-blocking cloud. $300, lasts ~15 seconds. Essential utility for site takes and post-plant.
Spawn
Starting location at round start. T spawn and CT spawn. Safe areas, opposite sides of map.
Spray / Spray Control
Controlling weapon recoil during automatic fire. Pull down + slight corrections. Essential skill. Spray guide
Spray Pattern
Predictable recoil pattern for each weapon. Learn pattern = control spray = more kills. AK goes up then left.
Squeeze / Squeaky
Map location on Nuke. Squeaky door from outside to B site. Makes sound when opened.
Stack / Stacking
Multiple players defending same site. Example: “Stack A” = all 5 CT’s on A. Risky but strong.
Strafe
Moving left/right while maintaining forward momentum. Used in bunny hopping and movement optimization.
Support
Player who assists teammates with utility and trades. Throws flashes/smokes for entry fragger. Less flashy but critical.
sv_cheats
Server command enabling practice commands. sv_cheats 1 = noclip, god mode, etc. Offline only.

T

T / Terrorist
Attacking team. Must plant bomb at A or B site. Start with $800. Win: plant and defend bomb, or kill all CT’s.
T-Sided
Map favoring terrorists. Easier for T’s to win rounds. Example: Dust2 is slightly T-sided.
Tap / Tapping
Shooting single shots instead of spraying. Better accuracy at range. Requires precise aim.
Team Damage / Team Kill
Damaging/killing teammates. Friendly fire = on in competitive (off in many pubs). Penalty: money loss, possible kick.
Throw
1) Tossing grenade. 2) Intentionally losing round/match. Example: “They’re throwing the game.” Toxic behavior.
Tick Rate
Server update frequency. 64 tick = 64 updates/second, 128 tick = 128 updates/second. Higher = more responsive.
Time
Round timer. Default 1:45-2:00. Displayed top of screen. Running out of time = CT win (if bomb not planted).
TK (Team Kill)
Killing teammate. Accident or trolling. Results in money penalty. Too many TK’s = automatic kick/ban.
Trade / Trade Kill
Killing enemy who just killed teammate. Essential team play. Good trades win rounds. Example: “Nice trade!”
Train / de_train
Competitive map. Railway yard, train cars. Requires utility knowledge. Balanced but complex.
Triggerbot
Cheat that shoots automatically when crosshair on enemy. Less obvious than aimbot but still detectable. Don’t cheat.
Triple / Triple Kill
Three kills in one round. Solid performance. One away from quad/ace.
Tunnels
Underground passages. Dust2 has B tunnels (lower/upper). Confined spaces, close quarters combat.

U-V

Ump / UMP45
SMG. $1700, good armor penetration for SMG. Force buy weapon. Effective at close-medium range.
Underpass
Map location on Mirage. Underground tunnel from mid to B apartments. Key rotation path.
Upper / Upper Tunnels
Map location on Dust2 B. Upper part of tunnel system. Overlooks lower tunnels entrance.
USP / USP-45
CT starting pistol. Accurate, silenced, low ammo (12 rounds). Headshots are key. Can remove silencer (don’t – it’s worse).
Utility
Grenades: smokes, flashes, HE. Non-lethal tools that enable strategies. Proper utility usage separates good from bad teams.
VAC (Valve Anti-Cheat)
Valve’s anti-cheat system. Detects cheats, issues permanent bans. VAC bans = can’t play VAC-protected games. Don’t cheat.
Vent / Vents
Ventilation shafts on various maps. Nuke has famous vents between upper/lower. Alternate routes, usually tight spaces.
VIP
Game mode from older CS versions. One CT is VIP, must reach extraction. Rarely played in 1.6.
Voice Chat / Comms
In-game voice communication. Essential for competitive play. Bind: usually K. Keep calls short and clear.

W-Z

Wallbang / Wallbanging
Shooting through walls/surfaces. Certain materials are penetrable. Deals reduced damage. Common spots known by good players.
Warmup
Practice period before match starts. Usually deathmatch mode, all weapons available. Get hands ready.
WH / Wallhack
Cheat allowing you to see through walls. Most obvious cheat. Instant ban on any serious server. Don’t use.
Whiff
Missing easy shots. Choking. Example: “I whiffed that spray so bad.” Happens to everyone sometimes.
Wide Peek
Peeking far from corner. Shows more of body but harder for enemy to track. Opposite of tight peek.
Window
Opening in wall/building. Various maps have windows. Dust2 mid has famous window to B site.
Wipe
Killing entire enemy team. Similar to ace but emphasizes domination. Example: “We wiped them 5-0 on pistol.”
X-Ray
Demo/spectator feature showing player outlines through walls. For viewing only, not in actual gameplay.
Yard
Map location on Nuke. Outside area connecting spawns and sites. Central control point, heavily contested.
Zeus
Taser weapon (not in CS 1.6, added in CS:GO). One-shot kill at close range. Just clarifying it doesn’t exist in 1.6.
Zoom
Scope magnification. AWP/Scout/Auto-snipers can zoom. Right-click to zoom in. Two zoom levels available.

Map-Specific Callouts

Note: Many terms are map-specific location callouts. For detailed map callouts:

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Glossary complete! This glossary covers 200+ CS 1.6 terms from gameplay mechanics to map callouts to community slang. Bookmark this page – you’ll refer back to it often as you learn the game. New terms are added regularly based on community feedback. If we’re missing something, let us know!